

- #MESHLAB POLYGON REDUCTION FOR FREE#
- #MESHLAB POLYGON REDUCTION HOW TO#
- #MESHLAB POLYGON REDUCTION INSTALL#
I usually remove the fingers and toes, since they disappear during reduction anyway, and recreate them later (as we did with the eyes). Repeat this process for the rest of the body. With practice, this usually takes about 6-8 hours to do for a head to make it look nice.ħ) Create the eyes if you removed them (may require adding a few extra polys around the eye sockets first). Avoid the temptation to divide or add polys unless absolutely necessary - poly count adds up quickly. This is where the work comes in - you will need to meticulously weld together vertices that are close to eachother to fill in the gaps. wrl format.Ħ) All the vertices will be disjointed and there will be gaps in the mesh. Note: it is possible to reduce a reduced model to get even fewer polys if the first time isn't enough.Ĥ) Save the new low-poly head to. Don't worry about a few gaps in the mesh - you can weld these shut later. wrl into VIZup, and reduce the polys to as low as you can get them while still being able to distinguish the nose, eyes, and ears (Usually can't get any lower than around 800-900 polys). wrl (don't worry about the textures - you will have to redo the UVs later anyway)ģ) Load the head. I usually remove the eyes and recreate them later after reducing the head's polys.Ģ) Export the head from Blender as a.
#MESHLAB POLYGON REDUCTION HOW TO#
How to reduce a humanoid (process similar for other models):ġ) Start with just the head of your high-poly model.
#MESHLAB POLYGON REDUCTION INSTALL#
WRL Exporter (Here are a couple of different ones)ġ) Download and install Blender (pay attention to what version of Python it recommends you download)ģ) Download all the scrypts and copy them into the Blender scripts directory OBJ Importer (Or whatever format your high-poly model is in) Python (NOTE: install Blender first to determine what version you need) To install in Windows Vista, click on Properties>Compatibility and check the "run this program in compatibility mode" box (select Windows 98). VIZup FREE EDITION, version 1.8 (NOTE: later versions require paid registration to export). Results are ok, the tool is very easy to use. This is another way to reduce high-poly models into low-poly for free. run the reduce filter again as described above.run the Cleaning and Repairing->Merge Close Vertices filter on it.It fails with an error message about missing texture coordinates. However, this filter has an issue with some models. There's even a filter that lets you reduce high-poly models while preserving the texture coordinates (Filters->Remeshing, Simplification and Reconstruction->Quadric Edge Collapse Decimation (with textures). MeshLab is quite easy to use and very powerful. You can get MeshLab here: Download MeshLab It doesn't preserve texture coordinates but the results are ok. You can use the Decimate modifier in Blender.
#MESHLAB POLYGON REDUCTION FOR FREE#
There are at least 3 ways for free polygon reduction:
